the grey Top is Torp load the one under is noise maker and im sure i don’t have to tell you what the red one does. This can be done with the use of the far right panel that broken up with L1 and R1 along with L2 and R2 (left and right sides of the boat). Unlike the main gun and missiles you have to put the torpedoes into the tube (with a button). This is the point of noise makes to fake being a ship and making torpedoes fired at you useless. The display number panel above this the fuse before the torpedo is live and tracking whatever is in front of it. ![]() In the display of the radar you can see a red line, That line is the torpedo line and works off the barring given at the bottom number display on the weapons panel. Also are located on the rear of the Carrier. And you also cannot unload thing from the carrier onto a barge. The carrier still can't pick things up directly however. ![]() With this, you too are now capable of making your co-op crew disregard all the effort you put into running their logistics, because they don’t have to wait for deliveries anymore, complain why the barge is always parked so close, and why the logistics map looks like this.The unsung hero of naval power, The torpedoes are very useful because of how they can knockout ships without yourself being detected. And yes just have the barge pickup the item and deliver it directly to the carrier. The sweetspot would be 2-3 barges per “low traffic island”, where you do not produce items often, in addition to a barge for each 1-2 high priority islands, and if preferred, a barge buddy. Most of this strategy also relies on enough produced barges for the nework. Any newly conquered islands should be used to produce anything you want right away with the tips above, and only integrated into the basic network once you are too far away from it, or you are not gonna need time-critical resupplys from it anymore. Mostly those you still have in sufficient stock on the carrier. ![]() The best way to utilize all of the parts mentioned in the guide, is to use the basic setup for unimportant, non-critical assets. However, even with all of these tips, you probably dont want to spend all day in you logi screen. A fire broke out aboard a Canadian-registered bulk carrier transiting on Lake Erie near Pelee Island in the. Once at the next island, or at least close, call it in again with a small order, and cancel it after you see it has set course towards you. You can leave a barge close to you, while you capture an island, and afterwards transfer quickly produced goods withou timeloss. Now, should you produce resources, you can send them directly from the island to you, instead of to the warehouse.Ģ: Take a companion for the long ride. cut all inter-island connections that production facility has, then connect the barge only to that island. This opens up the possibility of at least these two options:ġ: Leave the Barge at a frontline island, from which you want to be resupplied directly. Once they are en-route, simply cut all their green lines, and they will stay at the island you sent them to, or in the water next to where they resupplied you… sad, cold and alone in the vast emptiness you abandon them in. Just leave the barges at their previously designated target, indicated by the white line. Tired of barges not being there when you need them? Fear not, for the solution is easy: Please vote on the issues page to get the devs to. If you think its stupid then you're not alone. You effectively need a barge for each type of production island and just set it on a return loop directly to the carrier. ![]() this can also be used to set multiple barges on course to your carrier, straight from the production islands. You can only expect unload at the carrier and you can no longer remove items from the carrier to return to stockpile. After a delivery is scheduled,loaded, and the white barge path to the carrier visible, you can disconnect the island at any time, without impact on the delivery of this order. To prevent your opponent from producing barges. Plan ahead, and this can greatly impact how fast your conquest moves forward. 2 reasons 1: Adds to your daily income per island you control 2: If your other barge island gets captured you have a backup. This will prevent unwanted deliveries, and long wait times for important supplies. This is the easiest to learn, since it only involves not connecting the supply island to your carrier, until you have placed a complete order. There are a few tricks in the current logistics system, that only those who explored it know well.
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